

Polina is faster and more agile than the other characters, allowing her to sneak under tables and through small places and climb walls to reach sniper vantage points. Polina, a Russian sniper who fought in the Battle of Stalingrad, is the campaign’s outstanding character. However, it’s hit-or-miss Vanguard aims to make each of the characters feel like specialists by giving them different skills, but not all of the notions associated with them work particularly well. The campaign is focused on presenting each of your team’s individuals with their own missions, taking you to several World War II theatres in the hopes of providing a range of experiences in a variety of settings. However, the Vanguard half of the game struggles to keep up with the standard Call of Duty half in those moments of character development. That keeps the plot from being incoherent as it jumps throughout the war’s timeframe and the globe, dumping you in significant battles to discover how each character got to where they are. Creating memorable characters and pushing into the storyline is something the franchise has struggled with in the past, and much of what makes the campaign enjoyable is how focused Vanguard is on putting together your team: it’s all about the characters all the time.

Indeed, Vanguard devotes a significant amount of time to cutscenes and character development.
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The game is presented as a series of interrogations after the bad guys catch the heroes, and the team you play is matched by super-evil Nazis on the other side (Lord of the Rings’ Dominic Monaghan as a wormy Nazi nerd is particularly entertaining to dislike). Your special forces team is travelling to Berlin at the end of the war, hoping to get information on a secret programme before the Nazis bury it ahead of the Red Army’s arrival. The storey takes you through memories for each character, establishing why they’re the best, before allowing them to work together to hijack a Nazi train and destroy a Nazi base. The storey can be a little ludicrous at times-it feels like Call of Duty’s take on The Expendables, as it gathers together a squad of unkillable action heroes-but it’s also appropriate for a game in which you kill hundreds of enemies by yourself in each mission. It places you in the shoes of four veteran heroes as they assemble the first modern special forces team. Vanguard returns to World War II, but this time in a dramatised and exaggerated form.
